myMario

2D platformer game, based on Super Mario, developed in JAVA

Project Background

My first university project was a 2D game in 2015. I have been always a big Super Mario fan, so I decided to create my own Mario. The game was written in JAVA with Netbeans IDE, by using BOX2D physics engine. I really enjoyed the development of this game, since this was the first time, when I created something on my own from scratch.
The requirements for the game were broken down into four main categories:

Static and dynamic bodies with collision

The game had several different static objects, such as the platforms or pipes. Furthermore there were eight different dynamic objects, including all enemies, coins and the player. All objects were surrounded by a bounding box to detect collision and apply pyhisics and effects at collisions.

At least three game levels

The final version had three levels, plus one with the final boss. The levels were significantly different and the difficulty increased as the player progressed through the levels.

Graphical User Interface

On the top part of the screen a Graphical User Interface was shown to display the player's name, number of lives, score and progress in the game.

Two extra features

The first extra features was the finall boss itself. Bowser's movement was controlled by a finite state machine, where the states were changing accordingly to the player's position. Depending on the current states and transitions, the boss was changing its positions and attacks.
The second extra feature was a complete Menu system with save and load game options, so the player did not have to start game from the beginning every time.

Technologies Used

The game was developed in JAVA with the Box2D physics engine. The textures were edited with Photoshop when it was necessary/

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